Great Game, NOT pay to win
Reviews for apps:
Amazing game! The game has grown and grown over the few years it has been released. From new arenas, to new cards, and interesting twists every couple of months. When I played Clash of Clans and I saw the release of the game I was skeptical. I downloaded the game and realized the true greatness of the game. After 10 or 11 months I had to reset because of a new phone, but never stopped playing. On my current account I have every card in the game and have a couple of maxed out cards, and haven’t spent a CENT!!! Of course being a huge game that is played all over the world there are some kinks. 1st and most annoying, loading. I have seen other reports and am experiencing this myself. When I log on and get into a match the loading screen appears and loads. It starts off normal, but than the bad part comes. The game takes 30-45 seconds to load. I know that this isn’t because of WiFi or connection because this happens all the time! This has just started over the couple weeks. Another thing, Supercell should probably work on more game modes and challenges than just cards. People are really getting annoying about new cards coming out every two-ish months. I would suggest alternating between cards and challenges. Over all this is a great game and does not require money to be good at the game.
Getting tampered with to much
Well, the game has a really great base idea for a game, and I loved it when it first came out and for over a year after.... the game is starting to getting messed with to much.... ever since a nerf on the spells, the game is getting over cluttered with cards, and with the addition of clan wars and the removal of the clan chest, there’s feels like there’s almost nothing to do.... the game is becoming bland... as painful as that is to say... there needs to be other play styles available at all times... even if it’s just different variations of the same things.... you could do about 100 different things to tournaments to make them more exciting. For one, you could do different styles of them, like single/double elimination brackets or black points, but you could also do different game play tournaments. Like having double elixir, sudden death, touchdown, or other tourneys.... heck, a tournament that you spend 5-10 gems for a chance to win 25-50... I find a bracket way more enjoyable, than trying to battle the same people for an hour to see who can learn the others deck better. Especially if the match up is so close that starting hand effects the out come.... but the tournaments you have now, are far better than the challenges you guys try to do.... You’ll only get me to spend gems on a challenge if you’re doing a national competition... then I may retry it a few times if the entry fee is only 10 gems.... other than that, I find them a joke.
Amazing game except for…
First off, I would just like to say that this is a great game. If you are considering downloading it, it is definitely worth trying. With that said there are a few problems that I would like to mention. The first being lag. After the last update, whenever I try to attack it takes so long to load that most of the time the battle is over by the time it has finished loading. Sometimes I just come on and have already lost a tower or have taken substantial damage. This is extremely annoying as I have lost hundreds of trophies as a consequence of not even being in the battle. This could be fixed by adding a confirmation button that says that you are ready to start the battle. Another problem is the trainers. I understand that it is complicated to make an AI that can play a strategy game like this but it is not accurate. It always uses the same deck and is really easy to beat. I would like a trainer that would give an accurate depiction of how a possible new deck would do against real players. Also, in 2v2 battles your partner sometimes deserts you. This leaves you playing a 1v2 battle without the slightest hope of winning. When this happens you should get an AI partner or at least compensation equal to a second player. With these concerns aside, the game is very fun to play (if it loads) and has pretty decent graphics. It is definitely worth having on your phone.
I hope that supercell reviews comments
Token system released is broken. Waaaaaay too many gems to get the “bonus” unlocks on global tourneys with no way to earn gems at more that 4-5 every here and there. The ridiculous brawl stars game mode they released, even if temporary, has no place in this app with the one tower having even 1 turret. It’s a promotion for the game they released geared more toward younger players and to cash in on a Battle Royale style game money. On the upside, gold finally feels somewhat attainable if you don’t spend real currency and the normal game modes feel balanced for the most part, except golem/night witch/lightning. It really bothers me that I can play the normal modes and enjoy the game win or loss, but the second I have to participate in the extra games or tourneys, I want to throw my phone due to stupid decisions on game types or rules they put in. (Also, for those who say, “just don’t play those game modes” that is where a bulk of rewards I mentioned as positives earlier come from almost exclusively). I say this as someone who’s favorite game type is a draft battle, where all cards are random chance. Also, why they haven’t made draft or 2x draft a mainstay outside of the clan wars irritates me as well. All in all, I was loving every aspect of the game until the most recent update where I feel that Supercell took a huge step backward. It’s not enough to keep me from playing at this time, but it is definitely pushing me in that direction.
Was my favorite game.
My account OUT OF NO WHERE randomly got a negative balance of 33,000 gems a few months back and I was really confused. Worked on lowering the gems by upgrading my stuff and playing more. Now my accounts at 30,000 and I can’t purchase anything from the shop with my coins or participate in any events. I emailed supercell and they said to contact Apple. Contacted Apple they said contact supercell. Messaged supercell and let them know what Apple said and they basically told me they cant do anything for me and that I can only play 1v1 and 2v2, or purchase gems to clear the balance. They told me with the new update they now REQUIRE you to have a 0 balance with the gems before you can purchase anything. Even if you have coins but not gems. I’ve never had this problem until I updated my phone. It would cost $200 to clear the amount of gems I’m negative and that is RIDICULOUS. Which means I can’t upgrade cards. I literally can’t do anything else except play those two games. I can’t delete the account or make a new one because they don’t make accounts they just sync the game to your phone by Game Center which for some awkward coincidence I can’t access either and when went on the supercell website it said the only resolution is buying a new phone or factory resetting your phone. ABSOLUTELY RIDICULOUS.
Great Game... but those clan wars...
Supercell, great game, no doubt. Award winning. But you axed clan chest, where accounts and clans would be rewarded for higher volume of play, to a point, and replaced it with a war that takes 48 hours and lets me play 4 rounds to contribute. So instead of playing 30-70 rounds this weekend, I’ll play 15-20. You ruined an activity and feedback loops for clans to understand who was playing a lot, and also made it so there is almost no way to step out individually. I bet you did a crazy amount of concept design and research on this, and you guys are experts at social gaming, so there have to be 10-15 good ideas to reward those who want to play more. Break those out. I’m okay with the card limitations in war decks, it forces investment and creativity in ways I haven’t thought of before, so it’s a good frustration. Also, frequently, we have multiple clan members cheering during a match, that is a good add, and funny with all the confetti. Integrate more of that. Maybe in addition to the one individual war match, there can be pools of match variations that a clan can draw them to increase clan glory, work on better rewards, and generate higher participation. Lots of thoughts, let’s take this war idea and kick it into action. Our clan only has bored things to say after the initial concept wore off in 4 battles.
Really fun but has kinks
I’ve been playing this game for a couple of years and I’ve always enjoyed it. However even though they have improved much about it, it still has some key issues that hinders the game from being even more enjoyable. The main thing that has always bothered me is getting matched up again players that are higher level; even though they may be in the same arena, playing against players at a higher level automatically puts you at a disadvantage. Facing an opponent that is only one lever high is not too bad but countless times I’ve went against people who were 2 or 3 levels higher than me. So they have a higher hp for their towers and usually higher level cards, so that has always bothered me since that affects the outcome to many battles.
The second thing that bothers me is in 2v2 battles when your teammate leaves halfway, you’re guaranteed to lose. There is no way you could win against 2 players. I know there’s practically no way to prevent people from leaving but if there was some type of penalty for rage quitting and leaving a teammate stranded I feel that would be appropriate. That’s just one suggestion to improve that aspect.
Overall there’s a reason why I’ve been playing for so long. It’s super fun but like I said there are things keeping it from being even better and possibly moving the game to the #1 strategy game in the AppStore.
Prefer Clash of Clans legendary cards to hard to get!
I have been a big fan of Supercell for a long time. I’ve been playing clash of clans for over 3.5 years as well as clash royal. With updates like the builder base to clash of clans it has honestly kept me more interested in playing COC over royal.
My main lack of interest in keeping up with clash royal is that the legendary cards are more of a luck of the draw to receiving vs. something I feel I have more control of obtaining. I’ve played a while and have still never gotten cards I could have received at lower levels. I guess that alone keeps some of the interest down. I like that if I really want to get a certain character in clash of clans there is a very clear process that I can work to get that character and improve them. With Royal I can request cards from people in my clan to upgrade faster but I still may not get a cards I haven’t received yet and have no way to change that.
I do like games that are a little unpredictable and use chance but it’s frustrating that on my end I can’t do anything to get certain cards I’ve always wanted. I guess that had kept me from being an active player regularly with royal as compared to clash of clans that I probably have plaid almost daily for 3.5 years and have been really happy with the updates that have come out, it’s without a doubt my favorite phone game!
A lot of tweaks needed
Overall, it’s a super fun game. It’s definitely not pay to win unless you want to try-hard, but there are some issues. The implementation of quests was definitely a bonus, but Supercell started reducing the number of challenges. I remember when triple and double elixir came out, there would be an elixir challenge with 100,000 gold reward every month. We need more opportunities to gain resources, especially when you get into the higher arenas. I’m level 12 and I still don’t have a maxed card, but I’ll play a level 11 with maxed commons and rares (partially my fault for upgrading random cards). The game slows down significantly when you can’t change your deck because you only have a few cards upgraded. Also, PLEAAAAASE change the donations for rares from 4 to 8. The donation process is so slow; it would take about 3 months to upgrade a level 9 rare, and the game never gives you the card you need through chests. That’s another thing: adding a “preferred card” system where you can choose a few cards that you would prefer. This would be a huge help and really make the game more flexible at the higher tiers. Supercell, one more thing: stop adding new cards; no one is asking for them and they are pretty useless. Just take your time to put in effort to make decent cards.
Basically tapping fuel
By Yodoja reviews
The problem with this game is that it takes too long to complete the unending objective of getting trophies. You get cards to win games by opening chests which you get by tapping on your phone for 20 minutes. Then those chests take 3 hours or more to open, and when they finally do, you tap on the screen 5 times and then its over. That was your 20 awesome minutes/hours of waiting playing this game. You tapped to deploy things for 20 minutes, opened a crown chest, opened a regular chest, and now your done.
The only realistic way to win trophies is to keep repeating this 20 minute process every day to eventually upgrade your cards which become more and more impossible to upgrade. So, the whole game is opening your tap fuel chests to get cards to get trophies to then... repeat the process all over again because to keep winning, you need more cards! This phenomenon is similar to what happens in Clash of Clans in that you need to keep repeating the unending, scaling difficulty process of upgrading things in order to get trophies and satisfaction.
So by seeing that, what’s the point in playing if you will never have long term satisfaction? That is your question to answer when playing this game. Most of the short term satisfaction comes from the smooth buttons, animations, and sounds. In the end, then, this game is utterly tapping fuel.